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Games that revolve around add-on peripherals are dangerous undertakings for publishers because consumers sometimes perceive them as pricy, gimmicky and unnecessary. Just ask Capcom, which delivered the 40-button mech controller in a package with its Xbox super-bomb Steel Battalion. Or just ask Nintendo, whose own Donkey Kong Jungle Beat, a 3D platformer controlled with a pair of bongos, failed to sell well despite critical acclaim. But one game has not only shed, but obliterated the danger zone so commonly associated with peripherals to become a household name. We're referring, of course, to Guitar Hero, a franchise born on PlayStation 2 and recently updated on Xbox 360. The series has, since its release in America two years ago, become increasingly popular with new iterations complete with fresh tracks and robust multiplayer modes. Guitar Hero skipped the GameCube generation altogether, but Nintendo fans will finally get to play their way to victory in the Wii-bound sequel, Guitar Hero III.
Even as the Guitar Hero franchise continues to chug forward, a lot of changes have transpired behind the scenes. Original developer Harmonix was purchased by MTV and is currently creating a title called Rock Band for Electronic Arts. The game will enable gamers to play a variety of instruments in tune with music. PS3 and 360 versions were formally announced and a Wii build is unofficially on the way, too. Quizzed earlier this month about whether a Wii iteration of Rock Band would be forthcoming, Harmonix CEO Alex Rigopulos said, 'Absolutely. We will, at some time, bring Rock Band to every [important] platform,' adding, 'I think the Wii-mote is something that holds enormous promise.' Meanwhile, original publisher RedOctane and the Guitar Hero brand were purchased by Activision, which is currently overseeing the third installment in the series, also coming to Wii.
Wii owners who have never played Guitar Hero or its sequel before needn't look much further than Dance Dance Revolution to understand the concept. On PlayStation 2 and Xbox 360, the titles come packed with a custom plastic guitar that plugs into the system, essentially becoming the dance pad. Rather than stomp your feet on arrows, players strum a key designed to simulate the strings and press and depress any of five differently colored frets in sequence to on-screen cues. As the songs become faster and more complex, the on-screen cues scroll quicker and the chords become more difficult to play. It's a simple design made crack-like addictive thanks to superior execution.
The Opportunities
The Wii Guitar Hero III is set for release alongside the PlayStation 3 and Xbox 3 builds later this year and it will bring at least one immediate advantage to the home concert stage - at least over previous versions. The Wii guitar shell will almost certainly be wireless due to the very nature of the Wii console. Unless Activision and RedOctane choose to plug the guitar into Wii's GameCube docking port - highly unlikely - it's going to need to utilize the Wii remote's wireless functionality. This truth makes the Wii build immediately attractive for Guitar Hero fans who have for years complained that the peripheral is wired. Theoretically, Activision could cut costs by using all the functionality of the Wii remote, including its accelerometer for the tilt-based 'rock out' motions that have become a staple of the franchise. We envision the custom-designed guitar for the Wii iteration of the title as follows, slick-white presentation and all.
Notice how the Wii remote fits snugly into the guitar shell. Although the remote would rest in the guitar's indentation, the peripheral itself would need to plug into the bottom of Nintendo's controller in order to utilize its wireless abilities and precise accelerometer. That aside, the shell would be almost indistinguishable from other versions.
In a recent interview with IGN, RedOctane's cofounder and president, Kai Huang, revealed that the Wii build of Guitar Hero III would '&#Array; have all the features of the other version of Guitar Hero III and some new Wii-specific features.' Bearing that in mind, it's possible that Activision may utilize the Wii remote's internal speaker to play sound cues or, if we're really lucky, take advantage of its accelerometer for a style system more complex than Guitar Hero fans have ever experienced before.
The Challenges
Huang's comment also solidifies the fact that the Wii build of Guitar Hero III will feature a robust online mode and the option for gamers to download and play new songs from the Nintendo Wi-Fi Connection. There are, of course, some inherent hurdles the development studio will need to address if it's going to make the online experience as seamless as it might be. For starters, it needs to bypass the Wii Shop Channel altogether and keep gamers in the Guitar Hero III user interface when they purchase new songs. And on top of that, the company would do well to store entered credit card information in the game so that potential buyers needn't re-enter all of their data with every purchase, as the Shop Channel requires. And, of course, there's the issue of lag - a streamlined online component must facilitate the means to enable online competitive matches: one guitarist against the other. Nintendo's online network is unproven, to say the least, and as a result Activision's development team will need to become a pioneer if it's to deliver a Guitar Hero endeavor worth taking online.
Easily the biggest challenge, however, is the issue of space - or in Wii's case, lack there of. The console features 512 megabytes of onboard flash memory (about 312 megabytes is usable), which is there to store saved game data, Virtual Console titles and Channels. When one considers that some N64 titles alone can weight in at 64 megabytes, well, that space doesn't amount for much. Each track in Guitar Hero III can be upward of 15 megabytes since they are multi-layered and there are dozens upon dozens of possible songs. Do you see where we're going with this? There are only two possible solutions: the songs will need to be saved to either an unreleased hard drive attachment or they will alternatively need to go to an SD card - the latter is now available in sizes up to eight gigabytes. But there issues that comes with SD cards on Wii, too. So far, games cannot store data directly to SD cards -- it goes into Wii system memory and then it can be copied over -- so downloading songs could be a troublesome affair at the very least. Depending on what kind of DRM protection the songs included, if any, matters could be made all the more difficult.
The Track List
You can have all the functionality or gameplay changes in the world, but it won't matter at all unless the track list in Guitar Hero III rises to the occasion. For Wii, the situation is a little different, as it's the only system that will support GHIII that hasn't already had its fix of metal-shredding goodness. Since the song list will be the same across all platforms (at least for the most part), we can't help but wonder if an extra incentive will be given to Wii gamers that haven't had a chance to experience the true greatness of GH and GHII.
After all, how do you expect us to venture up the Stairway to Heaven if we haven't had a chance to rock out to such insane titles from the original Guitar Hero such as 'Ace of Spades' by Motorhead, 'Bark at the Moon' by Ozzie Osborne, Pantera's 'Cowboys From Hell,' 'Higher Ground' by the Red Hot Chili Peppers, or the legendary rockings of Jimmy Hendrix and Stevie Ray Vaughn in 'Spanish Castle Magic' and 'Texas Flood.' As for Guitar Hero II, titles such as 'YYZ' by Rush, 'Beast and the Harlot' by Avenged Sevenfold, and the truly classic 'Free Bird' by Lynyrd Skynyrd should in some way be remembered. And while we're at it, let's not forget about the amazing bonus tracks, including 'Push Push (Lady Lightening)' by Bang Camaro, and 'Jordan' by the always-amazing Buckethead. These titles need to be represented somehow, right? Please?
As for all the new songs in Guitar Hero III, Activision is keeping us in the dark thus far, and while we don't have our definitive 'Must Have' list created just yet (we won't lie&#Array; we're too busy playing the newly-released GHII for 360), there are still some must-have tracks that didn't make it onto GHII that we mentioned a few months ago. Some of those must-have titles include 'Stairway to Heaven' by Led Zeppelin, 'Eruption' by Van Halen, 'Johnny B. Goode' by Chuck Berry, '25 or 6 to 4' by Chicago, 'I Believe in a Thing Called Love' by The Darkness, and another appearance by the legendary Hendrix in 'All Along the Watchtower'. To be honest, we could go all day (and if you're interested in seeing our original story about it, you'll find that we did), but it's all speculation at this point. Just know there'll be more face-melting riffs, insane technical chord-based compilations, and remembered classics from decades upon decades of rock music.
Will Wii owners have a chance to download tracks from the older games like GHII 360 owners? Could Activision release a 'Best Of' title specifically for Nintendo fans that feature the hottest tracks from the original two games? Could Nintendo get on board and actually include rock versions of some of the Big N's best franchises? For now, we just don't know. All we know is that we'd kill for the opportunity to rock out to remixed Metroid and Zelda themes, complete with killer solos composed by the legendary Koji Kondo. DDR Mario Mix, eat your heart out.